![]() ![]() I'm familiar with Cat-like Coding tutorials on the hex map subject, but to my inexperienced perception, this is a different way to generate a hex map, separate from what I am trying to learn. Second: what resources can I use to learn more about this style of hex map making. The first: What is happening from a Unity/scripting perspective to generate this map. I am interested in learning more about two aspects of this map. Then a hex grid is overlaid to guide pathfinding. To me, it looks like the map is procedurally generated, possibly a different script for each biome and a script to put them all together. The closest example I can find that is used in a game is from the title " For the King." For background, I am inexperienced as a programmer and looking for input from someone with more experienced eyes. I have a question about generating hex maps, specifically a way to implement a 3D map with a hex overlay.
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